﻿capital = 126

oob = "ENG_1936"

set_research_slots = 4

set_national_unity = 0.6

# Starting tech
set_technology = {
	#infantry
	infantry_weapons = 1
	infantry_weapons1 = 1
	infantry_weapons2 = 1
	improved_infantry_weapons = 1
	improved_infantry_weapons_2 = 1
	infantry_at2 = 1
	infantry_at = 1
	advanced_infantry_weapons = 1
	advanced_infantry_weapons2 = 1
	paratroopers = 1
	paratroopers2 = 1
	paratroopers3 = 1
	marines = 1
	marines2 = 1
	marines3 = 1
	tech_mountaineers = 1
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
	night_vision = 1
	night_vision2 = 1
	support_weapons = 1
	support_weapons2 = 1
	support_weapons3 = 1
	support_weapons4 = 1
	motorised_infantry = 1
	motorized_rocket_unit = 1
	mechanised_infantry = 1
	mechanised_infantry2 = 1
	mechanised_infantry3 = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1

	#air_doctrine
	air_superiority = 1
	infrastructure_destruction = 1
	home_defence = 1
	naval_strike_tactics = 1
	fighter_sweeps = 1
	dogfighting_experience = 1
	multialtitude_flying = 1
	logistical_bombing = 1
	night_bombing = 1
	day_bombing = 1
	massed_bomber_formations = 1
	air_offense = 1
	flying_fortress = 1
	offensive_formations = 1
	mass_destruction = 1
	formation_flying = 1
	dive_bombing = 1
	direct_ground_support = 1
	formation_fighting = 1
	fighter_ace_initiative = 1
	hunt_and_destroy = 1
	combat_unit_destruction = 1
	battlefield_support = 1
	keypoint_bombing = 1
	ground_support_integration = 1
	naval_strike_torpedo_tactics = 1
	strategic_destruction = 1
	forward_interception = 1
	force_rotation = 1
	fighter_baiting = 1
	low_echelon_support = 1
	dispersed_fighting = 1
	operational_destruction = 1
	fighter_veteran_initiative = 1
	naval_strike_torpedo_tactics_oi = 1
	cas_veteran_initiative = 1
	carousel_bombing = 1
	infiltration_bombing = 1
	air_skirmish = 1
	high_level_bombing = 1

	#air_techs
	early_fighter = 1
	cv_early_fighter = 1
	fighter1 = 1
	cv_fighter1 = 1
	fighter2 = 1
	cv_fighter2 = 1
	fighter3 = 1
	cv_fighter3 = 1
	jet_fighter1 = 1
	jet_fighter2 = 1
	CAS1 = 1
	cv_CAS1 = 1
	CAS2 = 1
	cv_CAS2 = 1
	CAS3 = 1
	cv_CAS3 = 1
	naval_bomber1 = 1
	cv_naval_bomber1 = 1
	naval_bomber2 = 1
	cv_naval_bomber2 = 1
	naval_bomber3 = 1
	cv_naval_bomber3 = 1
	early_bomber = 1
	heavy_fighter1 = 1
	heavy_fighter2 = 1
	heavy_fighter3 = 1
	tactical_bomber1 = 1
	tactical_bomber2 = 1
	tactical_bomber3 = 1
	jet_tactical_bomber1 = 1
	jet_tactical_bomber2 = 1
	strategic_bomber1 = 1
	strategic_bomber2 = 1
	strategic_bomber3 = 1
	jet_strategic_bomber1 = 1
	suicide_craft = 1

	#armor
	gwtank = 1
	basic_light_tank = 1
	basic_light_td = 1
	basic_light_art = 1
	basic_light_spaa = 1
	improved_light_tank = 1
	improved_light_td = 1
	improved_light_art = 1
	improved_light_spaa = 1
	advanced_light_tank = 1
	advanced_light_td = 1
	advanced_light_art = 1
	advanced_light_spaa = 1
	basic_medium_tank = 1
	basic_medium_td = 1
	basic_medium_art = 1
	basic_medium_spaa = 1
	improved_medium_tank = 1
	improved_medium_td = 1
	improved_medium_art = 1
	improved_medium_spaa = 1
	advanced_medium_tank = 1
	advanced_medium_td = 1
	advanced_medium_art = 1
	advanced_medium_spaa = 1
	main_battle_tank = 1
	modern_td = 1
	modern_art = 1
	modern_spaa = 1
	basic_heavy_tank = 1
	basic_heavy_td = 1
	basic_heavy_art = 1
	basic_heavy_spaa = 1
	improved_heavy_tank = 1
	improved_heavy_td = 1
	improved_heavy_art = 1
	improved_heavy_spaa = 1
	advanced_heavy_tank = 1
	advanced_heavy_td = 1
	advanced_heavy_art = 1
	advanced_heavy_spaa = 1
	super_heavy_tank = 1
	super_heavy_td = 1
	super_heavy_art = 1
	super_heavy_spaa = 1

	#artillery
	gw_artillery = 1
	interwar_artillery = 1
	artillery1 = 1
	artillery2 = 1
	artillery3 = 1
	artillery4 = 1
	artillery5 = 1
	rocket_artillery = 1
	rocket_artillery2 = 1
	rocket_artillery3 = 1
	rocket_artillery4 = 1
	interwar_antiair = 1
	antiair1 = 1
	antiair2 = 1
	antiair3 = 1
	antiair4 = 1
	antiair5 = 1
	interwar_antitank = 1
	antitank1 = 1
	antitank2 = 1
	antitank3 = 1
	antitank4 = 1
	antitank5 = 1


	#ELCTRONIC
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	improved_decimetric_radar = 1
	centimetric_radar = 1
	improved_centimetric_radar = 1
	advanced_centimetric_radar = 1
	mechanical_computing = 1
	computing_machine = 1
	improved_computing_machine = 1
	advanced_computing_machine = 1
	basic_encryption = 1
	improved_encryption = 1
	advanced_encryption = 1
	basic_decryption = 1
	improved_decryption = 1
	advanced_decryption = 1
	experimental_rockets = 1
	rocket_engines = 1
	improved_rocket_engines = 1
	advanced_rocket_engines = 1
	jet_engines = 1
	atomic_research = 1
	nuclear_reactor = 1
	nukes = 1

	#industry
	basic_machine_tools = 1
	improved_machine_tools = 1
	advanced_machine_tools = 1
	assembly_line_production = 1
	flexible_line = 1
	streamlined_line = 1
	concentrated_industry = 1
	concentrated_industry2 = 1
	concentrated_industry3 = 1
	concentrated_industry4 = 1
	concentrated_industry5 = 1
	dispersed_industry = 1
	dispersed_industry2 = 1
	dispersed_industry3 = 1
	dispersed_industry4 = 1
	dispersed_industry5 = 1
	synth_oil_experiments = 1
	oil_plant = 1
	improved_oil_plant = 1
	advanced_oil_plant = 1
	construction1 = 1
	excavation1 = 1
	construction2 = 1
	excavation2 = 1
	construction3 = 1
	excavation3 = 1
	construction4 = 1
	excavation4 = 1
	construction5 = 1
	excavation5 = 1

	#land_doctrine
	mobile_warfare = 1
	delay = 1
	elastic_defence = 1
	mobile_infantry = 1
	mass_motorization = 1
	mechanised_offensive = 1
	armored_spearhead = 1
	schwerpunk = 1
	blitzkrieg = 1
	kampfgruppe = 1
	firebrigades = 1
	backhand_blow = 1
	modern_blitzkrieg = 1
	volkssturm = 1
	nd_conscription = 1
	werwolf_guerillas = 1
	superior_firepower = 1
	sup_delay = 1
	mobile_defence = 1
	intergrated_support = 1
	regimental_combat_teams = 1
	dispersed_support = 1
	overwhelming_firepower = 1
	sup_mechanized_offensive = 1
	concentrated_fire_plans = 1
	combined_arms = 1
	tactical_control = 1
	air_land_battle = 1
	centralized_fire_control = 1
	forward_observers = 1
	advanced_firebases = 1
	shock_and_awe = 1
	trench_warfare = 1
	grand_battle_plan = 1
	prepared_defense = 1
	grand_assault = 1
	grand_mechanized_offensive = 1
	assault_concentration = 1
	branch_interoperation = 1
	assault_breakthrough = 1
	central_planning = 1
	c3i_theory = 1
	infantry_offensive = 1
	armored_operations = 1
	infiltration_assault = 1
	night_assault_tactics = 1
	attritional_containment = 1
	infiltration_in_depth = 1
	mass_assault = 1
	pocket_defence = 1
	defence_in_depth = 1
	large_front_operations = 1
	deep_operations = 1
	operational_concentration = 1
	vast_offensives = 1
	breakthrough_priority = 1
	mechanized_wave = 1
	continuous_offensive = 1
	peoples_army = 1
	human_infantry_offensive = 1
	large_front_offensive = 1
	human_wave_offensive = 1
	guerilla_warfare = 1

	#naval
	early_destroyer = 1
	basic_destroyer = 1
	improved_destroyer = 1
	advanced_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	improved_light_cruiser = 1
	advanced_light_cruiser = 1
	early_heavy_cruiser = 1
	basic_heavy_cruiser = 1
	improved_heavy_cruiser = 1
	advanced_heavy_cruiser = 1
	early_battlecruiser = 1
	basic_battlecruiser = 1
	early_battleship = 1
	basic_battleship = 1
	improved_battleship = 1
	advanced_battleship = 1
	heavy_battleship = 1
	heavy_battleship2 = 1
	transport = 1
	landing_craft = 1
	tank_landing_craft = 1
	early_carrier = 1
	basic_carrier = 1
	improved_carrier = 1
	advanced_carrier = 1
	early_submarine = 1
	basic_submarine = 1
	improved_submarine = 1
	advanced_submarine = 1

	#naval_doctrine
	fleet_in_being = 1
	battlefleet_concentration = 1
	subsidiary_carrier_role = 1
	hunter_killer_groups = 1
	floating_fortress = 1
	floating_airfield = 1
	grand_battlefleet = 1
	convoy_sailing = 1
	convoy_escorts = 1
	escort_carriers = 1
	integrated_convoy_defence = 1
	submarine_operations = 1
	undersea_blockade = 1
	convoy_interdiction = 1
	submarine_offensive = 1
	trade_interdiction = 1
	convoy_interdiction_ti = 1
	unrestricted_submarine_warfare = 1
	wolfpacks = 1
	advanced_submarine_warfare = 1
	combined_operations_raiding = 1
	raider_patrols = 1
	capital_ship_raiders = 1
	battlefleet_concentration_ti = 1
	floating_fortress_ti = 1
	floating_airfield_ti = 1
	carrier_operations = 1
	convoy_sailing_ti = 1
	subsidiary_carrier_role_ti = 1
	naval_air_operations = 1
	base_strike = 1
	carrier_primacy = 1
	carrier_task_forces = 1
	floating_airfield_bs = 1
	massed_strikes = 1
	floating_fortress_bs = 1
	carrier_battlegroups = 1
	submarine_operations_bs = 1
	undersea_blockade_bs = 1
	convoy_interdiction_bs = 1
	submarine_offensive_bs = 1
	convoy_escorts_bs = 1
	escort_patrols = 1
	convoy_sailing_bs = 1
	integrated_convoy_defence_bs = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1
}

add_ideas = {
	stiff_upper_lip
	ENG_the_war_to_end_all_wars
	george_v
}

set_convoys = 800

1939.1.1 = {

	add_political_power = 1198
	
	#adding ministers
	add_ideas = {
		ENG_ernest_bevin
		bernard_montgomery
		rsaf_enfield
		archibald_wavell
		charles_portal
		english_electric		

		#laws
		partial_economic_mobilisation
		limited_conscription

		ENG_george_vi
	}
	remove_ideas = george_v #Dead

	complete_national_focus = limited_rearmament_focus
	complete_national_focus = air_defense_focus
	complete_national_focus = radar_focus
	complete_national_focus = shadow_scheme_focus
	complete_national_focus = uk_empire_focus
	complete_national_focus = uk_service_focus
	complete_national_focus = uk_colonial_focus
	complete_national_focus = uk_mediterranean_focus
	complete_national_focus = uk_asia_focus
	complete_national_focus = uk_commonwealth_focus

	give_guarantee = POL
	
	set_national_unity = 0.8
	oob = "ENG_1939"
	set_technology = {
		fighter1 = 1
		fighter2 = 1
		heavy_fighter1 = 1
		heavy_fighter2 = 1
		CAS2 = 1
		naval_bomber2 = 1
		tactical_bomber1 = 1
		tactical_bomber2 = 1
		strategic_bomber1 = 1
		cv_CAS1 = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		basic_heavy_tank = 1
		interwar_artillery = 1
		interwar_antitank = 1
		infantry_weapons2 = 1
		support_weapons = 1
		support_weapons2 = 1
		basic_submarine = 1
		improved_submarine = 1
		improved_destroyer = 1
		basic_light_cruiser = 1
		improved_light_cruiser = 1
		basic_battleship = 1
		basic_carrier = 1
		improved_carrier = 1

		#doctrines
		#Air
		air_superiority = 1
		home_defence = 1
		naval_strike_tactics = 1

			grand_battle_plan = 1

		prepared_defense = 1
		battlefleet_concentration = 1
		subsidiary_carrier_role = 1
		convoy_sailing = 1
		convoy_escorts = 1
		submarine_operations = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		decimetric_radar = 1
		mechanical_computing = 1
		computing_machine = 1
		basic_encryption = 1
		basic_decryption = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		oil_plant = 1
		improved_oil_plant = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
	}

	set_convoys = 200
}

set_politics = {

	parties = {
		democratic = { 
			popularity = 97
		}

		fascism = {
			popularity = 2
		}
		
		communism = {
			popularity = 1
		}
	}
	
	ruling_party = democratic
	last_election = "1935.11.14"
	election_frequency = 48
	elections_allowed = yes ##suspended through duration of war, which is handled via event
}



create_faction = Allies
add_to_faction = ENG
#add_to_faction = FRA
add_to_faction = CAN
add_to_faction = AST
add_to_faction = NZL
add_to_faction = SAF
puppet = RAJ
give_military_access = RAJ
add_to_faction = RAJ		# Must be after puppet


#give_guarantee = CZE

# Order matters - here Chamberlain becomes starting leader

create_country_leader = {
	name = "Winston Churchill"
	desc = "POLITICS_WINSTON_CHURCHILL_DESC"
	picture = "Portrait_Britain_Winston_Churchill.dds"
	expire = "1965.1.1"
	ideology = conservatism
	traits = {
		
	}
}

create_country_leader = {
	name = "Neville Chamberlain"
	desc = "POLITICS_NEVILLE_CHAMBERLAIN_DESC"
	picture = "Portrait_Britain_Neville_Chamberlain.dds"
	expire = "1965.1.1"
	ideology = liberalism
	traits = {
		
	}
}

create_country_leader = {
	name = "Oswald Mosley"
	desc = "POLITICS_OSWALD_MOSLEY_DESC"
	picture = "Portrait_Britain_Oswald_Mosley.dds"
	expire = "1965.1.1"
	ideology = fascism_ideology
	traits = {
		
	}
}

create_country_leader = {
	name = "Rajani Palme Dutt"
	desc = "POLITICS_PALME_DUTT_DESC"
	picture = "Portrait_Britain_Palme_Dutt.dds"
	expire = "1965.1.1"
	ideology = leninism
	traits = {
		
	}
}

create_field_marshal = {
	name = "Alan Brooke"
	picture = "Portrait_Britain_Alan_Brooke.dds"
	traits = { offensive_doctrine defensive_doctrine }
	skill = 5
}

create_field_marshal = {
	name = "Bernard Montgomery"
	picture = "Portrait_Britain_Bernard_Montgomery.dds"
	traits = { logistics_wizard offensive_doctrine  }
	skill = 4 
}

create_corps_commander = {
	name = "Claude Auchinleck"
	picture = "Portrait_Britain_Claude_Auchinleck.dds"
	traits = {  }
	skill = 5
}

create_corps_commander = {
	name = "Neil Ritchie"
	picture = "Portrait_Britain_Neil_Ritchie.dds"
	traits = { panzer_leader  }
	skill = 4
}

create_corps_commander = {
	name = "Alan Cunningham"
	picture = "Portrait_Britain_Alan_Cunningham.dds"
	traits = {}
	skill = 4
}

create_corps_commander = {
	name = "William Slim"
	picture = "Portrait_Britain_William_Slim.dds"
	traits = { trickster }
	skill = 5
}

create_corps_commander = {
	name = "Richard O'Connor"
	picture = "Portrait_Britain_Richard_OConnor.dds"
	traits = {  }
	skill = 4
}

create_corps_commander = {
	name = "William Platt"
	picture = "Portrait_Britain_William_Platt.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "George Giffard"
	picture = "Portrait_Britain_George_Giffard.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Harold Alexander"
	picture = "Portrait_Britain_Harold_Alexander.dds"
	traits = {  }
	skill = 5
}

create_corps_commander = {
	name = "Jackie Smyth"
	picture = "Portrait_Britain_John_Jackie_Smyth.dds"
	traits = { old_guard }
	skill = 1
}

create_corps_commander = {
	name = "Thomas Jacomb Hutton"
		picture = "Portrait_Britain_Thomas_Jacomb_Hutton.dds"
	traits = {  }
	skill = 2
}

create_corps_commander = {
	name = "Arthur Percival"
		picture = "Portrait_Britain_Arthur_Percival.dds"
	traits = {   }
	skill = 2
}

create_corps_commander = {
	name = "Merton Beckwith-Smith"
		picture = "Portrait_Britain_Merton_Beckwith_Smith.dds"
	traits = { commando }
	skill = 1
}

create_corps_commander = {
	name = "Henry Pownall"
	picture = "Portrait_Britain_Henry_Pownall.dds"
	traits = {  trickster }
	skill = 2
}

create_corps_commander = {
	name = "John Vereker Lord Gort"
	picture = "Portrait_Britain_John_Vereker.dds"
	traits = {  }
	skill = 4
}

create_corps_commander = {
	name = "Henry Wilson"
		picture = "Portrait_Britain_Henry_Maitland_Wilson.dds"
	traits = {  }
	skill = 4
}

create_corps_commander = {
	name = "William Gott"
		picture = "Portrait_Britain_William_Gott.dds"
	traits = { panzer_leader }
	skill = 3
}

create_corps_commander = {
	name = "Jock Campbell"
		picture = "Portrait_Britain_Jock_Campbell.dds"
	traits = { panzer_leader  }
	skill = 4
}

create_corps_commander = {
	name = "Oliver Leese"
	picture = "Portrait_Britain_Oliver_Leese.dds"
	traits = {  panzer_leader }
	skill = 4
}

create_corps_commander = {
	name = "Miles Dempsey"
	picture = "Portrait_Britain_Miles_Dempsey.dds"
	traits = {  }
	skill = 4
}

create_corps_commander = {
	name = "Brian Horrocks"
	picture = "Portrait_Britain_Brian_Horrocks.dds"
	traits = {  panzer_leader }
	skill = 3
	
}

create_corps_commander = {
	name = "Archibald Wavell"
	picture = "Portrait_Britain_Archibald_Wavell.dds"
	traits = {  }
	skill = 4
}

create_navy_leader = {
	name = "James Fownes Somerville"
		picture = "Portrait_Britain_James_Fownes_Somerville.dds"
	traits = { superior_tactician }
	skill = 5
}

create_navy_leader = {
	name = "Henry Harwood"
		picture = "Portrait_Britain_Henry_Harwood.dds"
	traits = { old_guard_navy blockade_runner }
	skill = 3
}

create_navy_leader = {
	name = "Andrew Cunningham"
		picture = "Portrait_Britain_Andrew_Cunningham.dds"
	traits = { blockade_runner superior_tactician }
	skill = 5
}

create_navy_leader = {
	name = "Bruce Fraser"
		picture = "Portrait_Britain_Bruce_Fraser.dds"
	traits = { blockade_runner }
	skill = 4
}

create_navy_leader = {
	name = "John Tovey"
		picture = "Portrait_Britain_John_Tovey.dds"
	traits = { superior_tactician }
	skill = 4
}

create_navy_leader = {
	name = "Bernard Rawlings"
		picture = "Portrait_Britain_Bernard_Rawlings.dds"
	traits = {  }
	skill = 1
}

create_navy_leader = {
	name = "John Cunningham"
		picture = "Portrait_Britain_John_Cunningham.dds"
	traits = {  }
	skill = 4
}

create_navy_leader = {
	name = "Charles Forbes"
		picture = "Portrait_Britain_Charles_Forbes.dds"
	traits = { fly_swatter }
	skill = 3
}

create_navy_leader = {
	name = "Algernon Willis"
		picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = { spotter }
	skill = 3
}

create_navy_leader = {
	name = "Arthur Power"
		picture = "Portrait_Britain_Arthur_Power.dds"
	traits = {  }
	skill = 2
}

### Ship Variants ###

#create_equipment_variant = {
#	name = "O/P/R Class"
#	type = submarine_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		sub_engine_upgrade = 1
#		sub_stealth_upgrade = 1
#		sub_torpedo_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "S Class"
#	type = submarine_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		sub_engine_upgrade = 2
#		sub_stealth_upgrade =2
#		sub_torpedo_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "A/B/C/D Class"
#	type = destroyer_1
#	upgrades = {
#		ship_torpedo_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_ASW_upgrade = 1
#		ship_anti_air_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Tribal Class"
#	type = destroyer_1
#	upgrades = {
#		ship_torpedo_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_ASW_upgrade = 2
#		ship_anti_air_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Emerald Class"
#	type = light_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_gun_upgrade = 1
#		ship_anti_air_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Amphion Class"
#	type = light_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_gun_upgrade = 2
#		ship_anti_air_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Edinburgh Class"
#	type = light_cruiser_2
#	upgrades = {
#		ship_reliability_upgrade = 3
#		ship_engine_upgrade = 3
#		ship_gun_upgrade = 3
#		ship_anti_air_upgrade = 3
#	}
#}
#
#create_equipment_variant = {
#	name = "County Class"
#	type = heavy_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_armor_upgrade = 2
#		ship_gun_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Admiral Class"
#	type = battle_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_armor_upgrade = 1
#		ship_gun_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Nelson Class"
#	type = battleship_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_armor_upgrade = 1
#		ship_gun_upgrade = 1
#	}
#}

### Variants ###
# Submarines #
create_equipment_variant = {
	name = "O/P/R Class"
	type = submarine_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		sub_engine_upgrade = 2
		sub_stealth_upgrade = 2
		sub_torpedo_upgrade = 3
	}
}
create_equipment_variant = {
	name = "S Class"
	type = submarine_1
	parent_version = 1
	upgrades = {
		ship_reliability_upgrade = 2
		sub_engine_upgrade = 0
		sub_stealth_upgrade = 2
		sub_torpedo_upgrade = 3
	}
}
# Destroyers #
create_equipment_variant = {
	name = "A/B/C/D Class"
	type = destroyer_1
	parent_version = 0
	upgrades = {
		ship_torpedo_upgrade = 1
		ship_engine_upgrade = 3
		ship_ASW_upgrade = 2
		ship_anti_air_upgrade = 1
	}
	obsolete = yes
}
# Light Cruisers #
create_equipment_variant = {
	name = "Emerald Class"
	type = light_cruiser_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 3
		ship_gun_upgrade = 2
		ship_anti_air_upgrade = 3
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Amphion Class"
	type = light_cruiser_1
	parent_version = 1
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 3
		ship_gun_upgrade = 3
		ship_anti_air_upgrade = 3
	}
}
# Heavy Cruisers #
create_equipment_variant = {
	name = "County Class"
	type = heavy_cruiser_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 2
		ship_engine_upgrade = 3
		ship_armor_upgrade = 3
		ship_gun_upgrade = 3
	}
}
# Battle Cruisers #
create_equipment_variant = {
	name = "Admiral Class"
	type = battle_cruiser_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 2
		ship_armor_upgrade = 3
		ship_gun_upgrade = 2
	}
}
# Battleships #
create_equipment_variant = {
	name = "Nelson Class"
	type = battleship_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 2
		ship_armor_upgrade = 3
		ship_gun_upgrade = 3
	}
}

1939.1.1 = {
	create_equipment_variant = {
		name = "Tribal Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 2
			ship_engine_upgrade = 2
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 2
		}
	}
	create_equipment_variant = {
		name = "Edinburgh Class"
		type = light_cruiser_2
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}
}